#ifndef RECTANGLESHAPE_H
#define RECTANGLESHAPE_H

#include "Shape.h"
#include <QOpenGLTexture>

class RectangleShape : public Shape {
public:
	RectangleShape(float width, float height);
	~RectangleShape() {
	}

	float getWidth() {
		return width;
	}

	float getHeight() {
		return height;
	}
	void init();


protected:
	float width;
	float height;
};
#endif
